Barbie as “Princess and the Pauper” Interactive Serafina

As the loyal companion of Princess Annaliese, Serafina has a lot to say. With animated cat-like movements and more than two minutes of speech, this fluffy friend takes interacting to new heights. Using watermark technology, the plush kitty “intelligently” responds to key moments in the movie when it’s being played on the television. Serafina even “sings along” to parts of the 10-minute audio CD that comes packaged with her. This talented cat has soft, white fur and beautiful blue eyes with long lashes. She comes with her own collar locket and a little tiara. Play with Serafina in play mode, and listen to her purr when you stroke her. While in video mode, Serafina will interact with the included CD. Requires 3 “AA” batteries (included) for Serafina and one 9V battery (not included) for the jewelry box. Measures 15″L x 5.5″W x 12.75″H
Billion Dollar Animation Industry
Billion Dollar Animation Industry
The Second Golden Age of Animation is creating enormous revenues from both box office gross to billions of dollars in sales generated by all manner of kidsâ products spinning off from Intellectual Properties aimed at the kiddy market, products that range from the bizarre (Spongebob) to the sublime (Harry Potter).
 When was the First Golden Age of Animation? This was a period in American animation history beginning in 1928 that began with the introduction of sound cartoons. It continued into the early 1960s when the introduction of this new medium of television animation drew audiences away from cinemas. It was during these years that an impressive number of Animation Properties came into being; such characters as Tom and Jerry, Superman, Woody Woodpecker, Felix the Cat as well as a huge range of Disney characters.
 Walt Disney’s first films; Snow White and the Seven Dwarfs and Bambi came into being during this era.
 What then is the Second Golden Age of Animation? It is happening today. Traditional animation, called cell animation, had been the standard since the 1920âs. Very labor intensive, cell animation was the backbone of the Disney corporation production facility and other companies such as Hanna Barbera. The introduction of computers, while slow to take hold, has completely changed the face of animation production taking animation from two dimensional characters to three dimensional images that are more realistic, easier to manipulate and store and most importantly, are the backbone of the huge video gaming market.
Animated films have far outstripped other genres in home video and DVD sales in the last fifteen years with retail dollars now capturing 32% of total sales, far ahead of second place comedy at 20% according to the Producer To Producer Book, 2nd Edition. In recent years, the licensing and merchandising industry driven by animated television series targeted at children has performed beyond most industry expectations. An excellent case in point, the childrenâs craze, Pokemon, surpassed accumulated worldwide sales of $10.0 Billion by 2001. Licensing and Merchandising revenues are expected to exceed $100 Billion annually by the year 2010 fueled by such monster hits as Shrek 2 - $881 Million Dollars, Finding Nemo - $865 Million and The Incredibles - $624 Million to name just three.
The target market for children’s television and films is the 50 million plus 4 - 12 year old North American kids whose buying power for toys, games and puzzles was approximately U.S.$13.4 billion per year in the nineties and now in excess of $200 Billion a year. The secondary markets are Europe, Asia and the Pacific region where North American companies have traditionally experienced success with many movie driven properties.
 Kids buying power grew 12% over the 90âs and is expected to continue at a double digit growth rate well into the 2000âs. So dramatic was this growth of the Kids market that marketers dubbed the 90’s as the “Decade of the Child”. In response to this phenomenon, more and more toys, clothes, food and entertainment products are being developed for this huge and growing market. The companies involved in producing children’s live and animated productions have now identified this Kidâs market as the pot of gold at the end of the rainbow and now team up with toy companies and other manufacturers to exploit this lucrative ancillary market with an unimaginable number of products ranging from downloadable clips for cell phones to video games to social networking websites.Â
Computer generated films are now the driving force behind the enormous jump in sales of toys, electronic games and the multitude of other products aimed at the kid and tween market. items.
 What does the future hold in this new Golden Age of Animation? Producers, manufacturers, distributors and kids are always on the lookout for that next new product. What will that be? As usual, itâs anybodyâs guess. Who would have thought that some years ago, adults would be fist fighting over something called Cabbage Patch Dolls? Whatever the next hit is, it will no doubt be spawned from the depths of a computer chip.
 The Author and Associates
Michael Trigg is CEO of You N Me Productions Corp, a Vancouver Canada entertainment company. You N Me Productions has joint ventured with Media Kitchen I.N. Teractive and Worlds Away Productions Ltd of New York to produce a new childrenâs website entitled Greanwoldâs World.
Resources
Greanwoldâs World www.greanwold.com is the environment of Greanwold and his Minosaur friends, the newest childrenâs property in the kids international market place.
Michael Trigg
http://www.articlesbase.com/movies-articles/billion-dollar-animation-industry-749076.html
Enjoy the Funny and Cute Animated Famous Cartoon Characters
We all must have fought to watch our favorite cartoon shows and enjoy the funny and cute animated cartoon characters. Today when Hollywood and superstars stature is phenomenal, fictional carton characters too have achieved name, fame and popularity. Various TV channels, programs and films are made on Cartoon characters. They have the long list of kids fan following.
Some of the most widely popular characters, loved by everyone are-
Mickey Mouse:
Mickey Mouse is an iconic Academy Award-winning comic animal cartoon character. He was created in on November 18, 1928 by the Walt Disney. Mickey is the most famous character. And he has appeared in animated cartoons, comic strips, films, toys, clothes and games along with his love interest Minnie.
Donald Duck:
Donald Duck is an animated comic-book character from Walt Disney Productions. Donald appearance is a white duck with yellow-orange bill, legs, and feet. He often wear
sailor shirt, cap, and a red or black bowtie. The main reason behind the Donald’s rise to stardom is attributed to his most identifiable voices in all of animation.
Tom and Jerry:
We have all grown up watching the cat-mouse fight between Tom and Jerry. They are an Academy Award-winning animated cat (Tom) and mouse (Jerry). Tom and Jerry is the collaboration that is created, written and directed by animators William Hanna and Joseph Barbera. Hundreds of animations series of Tom and Jerry cartoons were produced by the Metro-Goldwyn-Mayer cartoon studio in Hollywood that were likes and praised by everyone.
Tweety:
Tweety Bird is popularly known also known as Tweety Pie or simply Tweety. It is an Academy Award-winning fictional character in the Warner Bros. Tweety’s popularity rose high like that of The Tasmanian Devil, following the dissolution of the Looney Tunes cartoons. Today, Tweety is counted, along with Taz and Bugs Bunny, among the most popular of the Looney Tunes characters. Tweety is a yellow colored small bird and instead widespread speculation that Tweety was female; it is always a male character. He is by everyone for his cute appearance.
Garfield:
Garfield is a comic strip created by Jim Davis featuring Garfield the cat. The popularity of the strip led to an animated television series and films On Garfield including a large amount of merchandise.
Superman:
Superman is a superhuman fictional character. He is regarded as the most influential and popular superhero of DC Comics. Superman was created by the Canadian-born artist Joe Shuster and American writer Jerry Siegel in 1932 and was sold to the Detective Comics, Inc. in 1938. The Superman first appeared in the Action Comics. Later it appeared in various radio serials, television programs, newspaper strips, and video games. A series of big budgeted Superman movies have been made by the Hollywood giants.
Timmyandreuje
http://www.articlesbase.com/television-articles/enjoy-the-funny-and-cute-animated-famous-cartoon-characters-714913.html
Enjoy the Funny and Cute Animated Famous Cartoon Characters
We all must have fought to watch our favorite cartoon shows and enjoy the funny and cute animated cartoon characters. Today when Hollywood and superstars stature is phenomenal, fictional carton characters too have achieved name, fame and popularity. Various TV channels, programs and films are made on Cartoon characters. They have the long list of kids fan following.
Some of the most widely popular characters, loved by everyone are-
Mickey Mouse:
Mickey Mouse is an iconic Academy Award-winning comic animal cartoon character. He was created in on November 18, 1928 by the Walt Disney. Mickey is the most famous character. And he has appeared in animated cartoons, comic strips, films, toys, clothes and games along with his love interest Minnie.
Donald Duck:
Donald Duck is an animated comic-book character from Walt Disney Productions. Donald appearance is a white duck with yellow-orange bill, legs, and feet. He often wear
sailor shirt, cap, and a red or black bowtie. The main reason behind the Donald’s rise to stardom is attributed to his most identifiable voices in all of animation.
Tom and Jerry:
We have all grown up watching the cat-mouse fight between Tom and Jerry. They are an Academy Award-winning animated cat (Tom) and mouse (Jerry). Tom and Jerry is the collaboration that is created, written and directed by animators William Hanna and Joseph Barbera. Hundreds of animations series of Tom and Jerry cartoons were produced by the Metro-Goldwyn-Mayer cartoon studio in Hollywood that were likes and praised by everyone.
Tweety:
Tweety Bird is popularly known also known as Tweety Pie or simply Tweety. It is an Academy Award-winning fictional character in the Warner Bros. Tweety’s popularity rose high like that of The Tasmanian Devil, following the dissolution of the Looney Tunes cartoons. Today, Tweety is counted, along with Taz and Bugs Bunny, among the most popular of the Looney Tunes characters. Tweety is a yellow colored small bird and instead widespread speculation that Tweety was female; it is always a male character. He is by everyone for his cute appearance.
Garfield:
Garfield is a comic strip created by Jim Davis featuring Garfield the cat. The popularity of the strip led to an animated television series and films On Garfield including a large amount of merchandise.
Superman:
Superman is a superhuman fictional character. He is regarded as the most influential and popular superhero of DC Comics. Superman was created by the Canadian-born artist Joe Shuster and American writer Jerry Siegel in 1932 and was sold to the Detective Comics, Inc. in 1938. The Superman first appeared in the Action Comics. Later it appeared in various radio serials, television programs, newspaper strips, and video games. A series of big budgeted Superman movies have been made by the Hollywood giants.
Timmyandreuje
http://www.articlesbase.com/television-articles/enjoy-the-funny-and-cute-animated-famous-cartoon-characters-714913.html
Billion Dollar Animation Industry
Billion Dollar Animation Industry
The Second Golden Age of Animation is creating enormous revenues from both box office gross to billions of dollars in sales generated by all manner of kidsâ products spinning off from Intellectual Properties aimed at the kiddy market, products that range from the bizarre (Spongebob) to the sublime (Harry Potter).
 When was the First Golden Age of Animation? This was a period in American animation history beginning in 1928 that began with the introduction of sound cartoons. It continued into the early 1960s when the introduction of this new medium of television animation drew audiences away from cinemas. It was during these years that an impressive number of Animation Properties came into being; such characters as Tom and Jerry, Superman, Woody Woodpecker, Felix the Cat as well as a huge range of Disney characters.
 Walt Disney’s first films; Snow White and the Seven Dwarfs and Bambi came into being during this era.
 What then is the Second Golden Age of Animation? It is happening today. Traditional animation, called cell animation, had been the standard since the 1920âs. Very labor intensive, cell animation was the backbone of the Disney corporation production facility and other companies such as Hanna Barbera. The introduction of computers, while slow to take hold, has completely changed the face of animation production taking animation from two dimensional characters to three dimensional images that are more realistic, easier to manipulate and store and most importantly, are the backbone of the huge video gaming market.
Animated films have far outstripped other genres in home video and DVD sales in the last fifteen years with retail dollars now capturing 32% of total sales, far ahead of second place comedy at 20% according to the Producer To Producer Book, 2nd Edition. In recent years, the licensing and merchandising industry driven by animated television series targeted at children has performed beyond most industry expectations. An excellent case in point, the childrenâs craze, Pokemon, surpassed accumulated worldwide sales of $10.0 Billion by 2001. Licensing and Merchandising revenues are expected to exceed $100 Billion annually by the year 2010 fueled by such monster hits as Shrek 2 - $881 Million Dollars, Finding Nemo - $865 Million and The Incredibles - $624 Million to name just three.
The target market for children’s television and films is the 50 million plus 4 - 12 year old North American kids whose buying power for toys, games and puzzles was approximately U.S.$13.4 billion per year in the nineties and now in excess of $200 Billion a year. The secondary markets are Europe, Asia and the Pacific region where North American companies have traditionally experienced success with many movie driven properties.
 Kids buying power grew 12% over the 90âs and is expected to continue at a double digit growth rate well into the 2000âs. So dramatic was this growth of the Kids market that marketers dubbed the 90’s as the “Decade of the Child”. In response to this phenomenon, more and more toys, clothes, food and entertainment products are being developed for this huge and growing market. The companies involved in producing children’s live and animated productions have now identified this Kidâs market as the pot of gold at the end of the rainbow and now team up with toy companies and other manufacturers to exploit this lucrative ancillary market with an unimaginable number of products ranging from downloadable clips for cell phones to video games to social networking websites.Â
Computer generated films are now the driving force behind the enormous jump in sales of toys, electronic games and the multitude of other products aimed at the kid and tween market. items.
 What does the future hold in this new Golden Age of Animation? Producers, manufacturers, distributors and kids are always on the lookout for that next new product. What will that be? As usual, itâs anybodyâs guess. Who would have thought that some years ago, adults would be fist fighting over something called Cabbage Patch Dolls? Whatever the next hit is, it will no doubt be spawned from the depths of a computer chip.
 The Author and Associates
Michael Trigg is CEO of You N Me Productions Corp, a Vancouver Canada entertainment company. You N Me Productions has joint ventured with Media Kitchen I.N. Teractive and Worlds Away Productions Ltd of New York to produce a new childrenâs website entitled Greanwoldâs World.
Resources
Greanwoldâs World www.greanwold.com is the environment of Greanwold and his Minosaur friends, the newest childrenâs property in the kids international market place.
Michael Trigg
http://www.articlesbase.com/movies-articles/billion-dollar-animation-industry-749076.html
